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<div class="title">PxVec3.h</div>  </div>
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<a href="PxVec3_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PXFOUNDATION_PXVEC3_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PXFOUNDATION_PXVEC3_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMath_8h.html">foundation/PxMath.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="classPxVec3.html">   49</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxVec3.html">PxVec3</a></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;{</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="classPxVec3.html#a672e12542fc6f752d21368493578af4e">   55</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html#a672e12542fc6f752d21368493578af4e">PxVec3</a>()</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    {</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    }</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classPxVec3.html#a639685f39203ac441edd2158ef1a1549">   62</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html#a639685f39203ac441edd2158ef1a1549">PxVec3</a>(<a class="code" href="group__foundation.html#gac10bd69c94c165a52f6de39678ef9d4c">PxZERO</a> r) : x(0.0f), y(0.0f), z(0.0f)</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    {</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <a class="code" href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a>(r);</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    }</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="classPxVec3.html#a864f52fe3c9c9f72f5796a7cb64b2628">   74</a></span>&#160;    <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html#a864f52fe3c9c9f72f5796a7cb64b2628">PxVec3</a>(<span class="keywordtype">float</span> a) : x(a), y(a), z(a)</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    {</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    }</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="classPxVec3.html#abd382848d9b79dbcec4d86ee0e98836b">   85</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html#abd382848d9b79dbcec4d86ee0e98836b">PxVec3</a>(<span class="keywordtype">float</span> nx, <span class="keywordtype">float</span> ny, <span class="keywordtype">float</span> nz) : x(nx), y(ny), z(nz)</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    {</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    }</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="classPxVec3.html#ab8853e036ac988fb3c58d1acd9f466d5">   92</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html#ab8853e036ac988fb3c58d1acd9f466d5">PxVec3</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; v) : x(v.x), y(v.y), z(v.z)</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    {</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    }</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="comment">// Operators</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="classPxVec3.html#a86f607c621d110d976c8e71772c25158">  101</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; <a class="code" href="classPxVec3.html#a86f607c621d110d976c8e71772c25158">operator=</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p)</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    {</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        x = p.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a>;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        y = p.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a>;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        z = p.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    }</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="classPxVec3.html#a13aeccc1726e5a2d3d909ca8ef021a80">  112</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span>&amp; <a class="code" href="classPxVec3.html#a13aeccc1726e5a2d3d909ca8ef021a80">operator[]</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index)</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    {</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160; 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<a class="code" href="classPxVec3.html#a683ba6efae4b3f78bdc449c74e1767cc">operator[]</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index)<span class="keyword"> const</span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        <a class="code" href="group__foundation.html#ga07ffc52cd4afa8e797a5fe6e1cb7e17a">PX_SHARED_ASSERT</a>(index &lt;= 2);</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span><span class="keywordtype">float</span>*<span class="keyword">&gt;</span>(<span class="keyword">this</span>)[index];</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160; 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v)<span class="keyword"> const</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;        <span class="keywordflow">return</span> x * v.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a> + y * v.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a> + z * v.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>;</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;    }</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno"><a class="line" href="classPxVec3.html#adc865d00a152264bd992dc0656ec0532">  284</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="classPxVec3.html#adc865d00a152264bd992dc0656ec0532">cross</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; v)<span class="keyword"> const</span></div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html">PxVec3</a>(y * v.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a> - z * v.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a>, z * v.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a> - x * v.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>, x * v.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a> - y * v.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a>);</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;    }</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00291"></a><span class="lineno"><a class="line" href="classPxVec3.html#ab0f61dabba1c68cb60db3d703af10bfa">  291</a></span>&#160; 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v)<span class="keyword"> const</span></div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html">PxVec3</a>(<a class="code" href="group__foundation.html#ga19ecbe58dd6039373c15c8452550bd07">PxMin</a>(x, v.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a>), <a class="code" href="group__foundation.html#ga19ecbe58dd6039373c15c8452550bd07">PxMin</a>(y, v.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a>), <a class="code" href="group__foundation.html#ga19ecbe58dd6039373c15c8452550bd07">PxMin</a>(z, v.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>));</div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;    }</div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;</div><div class="line"><a name="l00352"></a><span class="lineno"><a class="line" href="classPxVec3.html#a1eca04383969d7e166ce556bf32197c1">  352</a></span>&#160; 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   }</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno"><a class="line" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">  381</a></span>&#160;    <span class="keywordtype">float</span> x, y, <a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>;</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;};</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;</div><div class="line"><a name="l00384"></a><span class="lineno"><a class="line" href="group__foundation.html#gae776faf7f6d5b480bfff8c2d21b9c4ad">  384</a></span>&#160;<a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <span class="keyword">static</span> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="group__foundation.html#gae776faf7f6d5b480bfff8c2d21b9c4ad">operator*</a>(<span class="keywordtype">float</span> f, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; v)</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;{</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html">PxVec3</a>(f * v.<a class="code" href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">x</a>, f * v.<a class="code" href="classPxVec3.html#a29958700f50da2204edc519b47706a05">y</a>, f * v.<a class="code" href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">z</a>);</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;}</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;<span class="preprocessor">#endif // #ifndef PXFOUNDATION_PXVEC3_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxVec3_html_a69edea41dcd58f35d35036026bf75dcc"><div class="ttname"><a href="classPxVec3.html#a69edea41dcd58f35d35036026bf75dcc">PxVec3::normalizeSafe</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float normalizeSafe()</div><div class="ttdoc">normalizes the vector in place. Does nothing if vector magnitude is under PX_NORMALIZATION_EPSILON. Returns vector magnitude if &gt;= PX_NORMALIZATION_EPSILON and 0.0f otherwise. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:312</div></div>
<div class="ttc" id="classPxVec3_html_a6f3aea43222cb8f0ec3392a3f56939a8"><div class="ttname"><a href="classPxVec3.html#a6f3aea43222cb8f0ec3392a3f56939a8">PxVec3::maxElement</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float maxElement() const</div><div class="ttdoc">returns MAX(x, y, z); </div><div class="ttdef"><b>Definition:</b> PxVec3.h:368</div></div>
<div class="ttc" id="classPxVec3_html_a683ba6efae4b3f78bdc449c74e1767cc"><div class="ttname"><a href="classPxVec3.html#a683ba6efae4b3f78bdc449c74e1767cc">PxVec3::operator[]</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE const float &amp; operator[](unsigned int index) const</div><div class="ttdoc">element access </div><div class="ttdef"><b>Definition:</b> PxVec3.h:122</div></div>
<div class="ttc" id="classPxVec3_html_a2872352117f5ce82ff60ef28207be947"><div class="ttname"><a href="classPxVec3.html#a2872352117f5ce82ff60ef28207be947">PxVec3::isFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE bool isFinite() const</div><div class="ttdoc">returns true if all 3 elems of the vector are finite (not NAN or INF, etc.) </div><div class="ttdef"><b>Definition:</b> PxVec3.h:156</div></div>
<div class="ttc" id="classPxVec3_html_ab0f61dabba1c68cb60db3d703af10bfa"><div class="ttname"><a href="classPxVec3.html#ab0f61dabba1c68cb60db3d703af10bfa">PxVec3::getNormalized</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 getNormalized() const</div><div class="ttdef"><b>Definition:</b> PxVec3.h:291</div></div>
<div class="ttc" id="classPxVec3_html_aca44201226aab08e34aa2f3084663ada"><div class="ttname"><a href="classPxVec3.html#aca44201226aab08e34aa2f3084663ada">PxVec3::operator*</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 operator*(float f) const</div><div class="ttdoc">scalar post-multiplication </div><div class="ttdef"><b>Definition:</b> PxVec3.h:215</div></div>
<div class="ttc" id="classPxVec3_html_a8e1fbaa6c3947d308563b4d0a56cc1c5"><div class="ttname"><a href="classPxVec3.html#a8e1fbaa6c3947d308563b4d0a56cc1c5">PxVec3::operator-</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 operator-(const PxVec3 &amp;v) const</div><div class="ttdoc">vector difference </div><div class="ttdef"><b>Definition:</b> PxVec3.h:207</div></div>
<div class="ttc" id="classPxVec3_html_a4c136327953ea1b09be10d979279b7dc"><div class="ttname"><a href="classPxVec3.html#a4c136327953ea1b09be10d979279b7dc">PxVec3::dot</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float dot(const PxVec3 &amp;v) const</div><div class="ttdoc">returns the scalar product of this and other. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:276</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="classPxVec3_html_af9c906ab3014d0bc4b481257793ef92e"><div class="ttname"><a href="classPxVec3.html#af9c906ab3014d0bc4b481257793ef92e">PxVec3::minimum</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 minimum(const PxVec3 &amp;v) const</div><div class="ttdoc">element-wise minimum </div><div class="ttdef"><b>Definition:</b> PxVec3.h:344</div></div>
<div class="ttc" id="classPxVec3_html_ab8853e036ac988fb3c58d1acd9f466d5"><div class="ttname"><a href="classPxVec3.html#ab8853e036ac988fb3c58d1acd9f466d5">PxVec3::PxVec3</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3(const PxVec3 &amp;v)</div><div class="ttdoc">Copy ctor. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:92</div></div>
<div class="ttc" id="group__foundation_html_gac10bd69c94c165a52f6de39678ef9d4c"><div class="ttname"><a href="group__foundation.html#gac10bd69c94c165a52f6de39678ef9d4c">PxZERO</a></div><div class="ttdeci">PxZERO</div><div class="ttdef"><b>Definition:</b> Px.h:76</div></div>
<div class="ttc" id="classPxVec3_html_a639685f39203ac441edd2158ef1a1549"><div class="ttname"><a href="classPxVec3.html#a639685f39203ac441edd2158ef1a1549">PxVec3::PxVec3</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3(PxZERO r)</div><div class="ttdoc">zero constructor. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:62</div></div>
<div class="ttc" id="group__foundation_html_ga07ffc52cd4afa8e797a5fe6e1cb7e17a"><div class="ttname"><a href="group__foundation.html#ga07ffc52cd4afa8e797a5fe6e1cb7e17a">PX_SHARED_ASSERT</a></div><div class="ttdeci">#define PX_SHARED_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> PxSharedAssert.h:39</div></div>
<div class="ttc" id="namespacephysx_1_1intrinsics_html_a28bd12477f3ca0b092c0b9b61bdfaf04"><div class="ttname"><a href="namespacephysx_1_1intrinsics.html#a28bd12477f3ca0b092c0b9b61bdfaf04">physx::intrinsics::isFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite(float a)</div><div class="ttdoc">platform-specific finiteness check (not INF or NAN) </div><div class="ttdef"><b>Definition:</b> PxUnixIntrinsics.h:127</div></div>
<div class="ttc" id="classPxVec3_html_abd382848d9b79dbcec4d86ee0e98836b"><div class="ttname"><a href="classPxVec3.html#abd382848d9b79dbcec4d86ee0e98836b">PxVec3::PxVec3</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3(float nx, float ny, float nz)</div><div class="ttdoc">Initializes from 3 scalar parameters. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:85</div></div>
<div class="ttc" id="classPxVec3_html_a98bd7279c4e208de0ba2c072e7cde6bb"><div class="ttname"><a href="classPxVec3.html#a98bd7279c4e208de0ba2c072e7cde6bb">PxVec3::operator+=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 &amp; operator+=(const PxVec3 &amp;v)</div><div class="ttdoc">vector addition </div><div class="ttdef"><b>Definition:</b> PxVec3.h:232</div></div>
<div class="ttc" id="classPxVec3_html_abbcd34ea3752f20aa3f931f4589d2d1d"><div class="ttname"><a href="classPxVec3.html#abbcd34ea3752f20aa3f931f4589d2d1d">PxVec3::operator+</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 operator+(const PxVec3 &amp;v) const</div><div class="ttdoc">vector addition </div><div class="ttdef"><b>Definition:</b> PxVec3.h:199</div></div>
<div class="ttc" id="group__foundation_html_ga11d5e4e77acad728886b380b5f3806f0"><div class="ttname"><a href="group__foundation.html#ga11d5e4e77acad728886b380b5f3806f0">PxSqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxSqrt(float a)</div><div class="ttdoc">Square root. </div><div class="ttdef"><b>Definition:</b> PxMath.h:144</div></div>
<div class="ttc" id="classPxVec3_html_a29958700f50da2204edc519b47706a05"><div class="ttname"><a href="classPxVec3.html#a29958700f50da2204edc519b47706a05">PxVec3::y</a></div><div class="ttdeci">float y</div><div class="ttdef"><b>Definition:</b> PxVec3.h:381</div></div>
<div class="ttc" id="classPxVec3_html_a13aeccc1726e5a2d3d909ca8ef021a80"><div class="ttname"><a href="classPxVec3.html#a13aeccc1726e5a2d3d909ca8ef021a80">PxVec3::operator[]</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float &amp; operator[](unsigned int index)</div><div class="ttdoc">element access </div><div class="ttdef"><b>Definition:</b> PxVec3.h:112</div></div>
<div class="ttc" id="group__foundation_html_ga19ecbe58dd6039373c15c8452550bd07"><div class="ttname"><a href="group__foundation.html#ga19ecbe58dd6039373c15c8452550bd07">PxMin</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMin(T a, T b)</div><div class="ttdoc">The return value is the lesser of the two specified values. </div><div class="ttdef"><b>Definition:</b> PxMath.h:86</div></div>
<div class="ttc" id="classPxVec3_html_acf10b151d17f6b966a4574f6cb66093b"><div class="ttname"><a href="classPxVec3.html#acf10b151d17f6b966a4574f6cb66093b">PxVec3::isNormalized</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isNormalized() const</div><div class="ttdoc">is normalized - used by API parameter validation </div><div class="ttdef"><b>Definition:</b> PxVec3.h:164</div></div>
<div class="ttc" id="classPxVec3_html_af4887f08efab5541d555e2b2fcb99910"><div class="ttname"><a href="classPxVec3.html#af4887f08efab5541d555e2b2fcb99910">PxVec3::operator/</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 operator/(float f) const</div><div class="ttdoc">scalar division </div><div class="ttdef"><b>Definition:</b> PxVec3.h:223</div></div>
<div class="ttc" id="classPxVec3_html_a1eca04383969d7e166ce556bf32197c1"><div class="ttname"><a href="classPxVec3.html#a1eca04383969d7e166ce556bf32197c1">PxVec3::minElement</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float minElement() const</div><div class="ttdoc">returns MIN(x, y, z); </div><div class="ttdef"><b>Definition:</b> PxVec3.h:352</div></div>
<div class="ttc" id="classPxVec3_html_acdda63be3e79bfbf06681670d7d09a66"><div class="ttname"><a href="classPxVec3.html#acdda63be3e79bfbf06681670d7d09a66">PxVec3::isZero</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const</div><div class="ttdoc">tests for exact zero vector </div><div class="ttdef"><b>Definition:</b> PxVec3.h:148</div></div>
<div class="ttc" id="classPxVec3_html_a0e2b732fce0676fd6f7133d80dcb9979"><div class="ttname"><a href="classPxVec3.html#a0e2b732fce0676fd6f7133d80dcb9979">PxVec3::operator-=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 &amp; operator-=(const PxVec3 &amp;v)</div><div class="ttdoc">vector difference </div><div class="ttdef"><b>Definition:</b> PxVec3.h:243</div></div>
<div class="ttc" id="group__foundation_html_gacd945627f345ba03e83a30387ab99dea"><div class="ttname"><a href="group__foundation.html#gacd945627f345ba03e83a30387ab99dea">PxRecipSqrt</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxRecipSqrt(float a)</div><div class="ttdoc">reciprocal square root. </div><div class="ttdef"><b>Definition:</b> PxMath.h:156</div></div>
<div class="ttc" id="classPxVec3_html_a86f607c621d110d976c8e71772c25158"><div class="ttname"><a href="classPxVec3.html#a86f607c621d110d976c8e71772c25158">PxVec3::operator=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 &amp; operator=(const PxVec3 &amp;p)</div><div class="ttdoc">Assignment operator. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:101</div></div>
<div class="ttc" id="classPxVec3_html_a5f7512ff35bdf6f8f5cff4dbdd1bcdd0"><div class="ttname"><a href="classPxVec3.html#a5f7512ff35bdf6f8f5cff4dbdd1bcdd0">PxVec3::magnitude</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitude() const</div><div class="ttdoc">returns the magnitude </div><div class="ttdef"><b>Definition:</b> PxVec3.h:183</div></div>
<div class="ttc" id="group__foundation_html_gaf72e1dce9e874da7b92cbc0ea5e4e30d"><div class="ttname"><a href="group__foundation.html#gaf72e1dce9e874da7b92cbc0ea5e4e30d">PxAbs</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float PxAbs(float a)</div><div class="ttdoc">abs returns the absolute value of its argument. </div><div class="ttdef"><b>Definition:</b> PxMath.h:107</div></div>
<div class="ttc" id="classPxVec3_html_ab67c4b05db03b0ceeddc74b1f6f77af5"><div class="ttname"><a href="classPxVec3.html#ab67c4b05db03b0ceeddc74b1f6f77af5">PxVec3::normalize</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float normalize()</div><div class="ttdoc">normalizes the vector in place </div><div class="ttdef"><b>Definition:</b> PxVec3.h:300</div></div>
<div class="ttc" id="group__foundation_html_gaa014664f566202f7be1b2caa5625ffd6"><div class="ttname"><a href="group__foundation.html#gaa014664f566202f7be1b2caa5625ffd6">PxMax</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMax(T a, T b)</div><div class="ttdoc">The return value is the greater of the two specified values. </div><div class="ttdef"><b>Definition:</b> PxMath.h:70</div></div>
<div class="ttc" id="classPxVec3_html_acdaf1ef4ef0433954d2f90fd956398de"><div class="ttname"><a href="classPxVec3.html#acdaf1ef4ef0433954d2f90fd956398de">PxVec3::magnitudeSquared</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitudeSquared() const</div><div class="ttdoc">returns the squared magnitude </div><div class="ttdef"><b>Definition:</b> PxVec3.h:175</div></div>
<div class="ttc" id="classPxVec3_html_adc865d00a152264bd992dc0656ec0532"><div class="ttname"><a href="classPxVec3.html#adc865d00a152264bd992dc0656ec0532">PxVec3::cross</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 cross(const PxVec3 &amp;v) const</div><div class="ttdoc">cross product </div><div class="ttdef"><b>Definition:</b> PxVec3.h:284</div></div>
<div class="ttc" id="classPxVec3_html_aedae1ad379d93f8713b7f8c09db8b8fa"><div class="ttname"><a href="classPxVec3.html#aedae1ad379d93f8713b7f8c09db8b8fa">PxVec3::operator/=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 &amp; operator/=(float f)</div><div class="ttdoc">scalar division </div><div class="ttdef"><b>Definition:</b> PxVec3.h:264</div></div>
<div class="ttc" id="group__foundation_html_ga9727af514012bc32f852e20278a7b04e"><div class="ttname"><a href="group__foundation.html#ga9727af514012bc32f852e20278a7b04e">PX_UNUSED</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_INLINE void PX_UNUSED(T const &amp;)</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:466</div></div>
<div class="ttc" id="classPxVec3_html_abe30659678fa294743b2eaabe69a8689"><div class="ttname"><a href="classPxVec3.html#abe30659678fa294743b2eaabe69a8689">PxVec3::normalizeFast</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float normalizeFast()</div><div class="ttdoc">normalizes the vector in place. Asserts if vector magnitude is under PX_NORMALIZATION_EPSILON. returns vector magnitude. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:325</div></div>
<div class="ttc" id="PxMath_8h_html"><div class="ttname"><a href="PxMath_8h.html">PxMath.h</a></div></div>
<div class="ttc" id="classPxVec3_html_ab070b1c2dc2d5f67f2720d12e68f6444"><div class="ttname"><a href="classPxVec3.html#ab070b1c2dc2d5f67f2720d12e68f6444">PxVec3::abs</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 abs() const</div><div class="ttdoc">returns absolute values of components; </div><div class="ttdef"><b>Definition:</b> PxVec3.h:376</div></div>
<div class="ttc" id="group__foundation_html_gad6de0f4af98c5c5280b8fe695dc87318"><div class="ttname"><a href="group__foundation.html#gad6de0f4af98c5c5280b8fe695dc87318">PxIsFinite</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxIsFinite(float f)</div><div class="ttdoc">returns true if the passed number is a finite floating point number as opposed to INF...</div><div class="ttdef"><b>Definition:</b> PxMath.h:292</div></div>
<div class="ttc" id="classPxVec3_html_a864f52fe3c9c9f72f5796a7cb64b2628"><div class="ttname"><a href="classPxVec3.html#a864f52fe3c9c9f72f5796a7cb64b2628">PxVec3::PxVec3</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3(float a)</div><div class="ttdoc">Assigns scalar parameter to all elements. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:74</div></div>
<div class="ttc" id="classPxVec3_html_a29f7ce6bf33f6d5a149fcdb7919d1183"><div class="ttname"><a href="classPxVec3.html#a29f7ce6bf33f6d5a149fcdb7919d1183">PxVec3::operator==</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const PxVec3 &amp;v) const</div><div class="ttdoc">returns true if the two vectors are exactly equal. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:132</div></div>
<div class="ttc" id="classPxVec3_html_a6622d998fe0bbf58cbe9f58038faeade"><div class="ttname"><a href="classPxVec3.html#a6622d998fe0bbf58cbe9f58038faeade">PxVec3::maximum</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 maximum(const PxVec3 &amp;v) const</div><div class="ttdoc">element-wise maximum </div><div class="ttdef"><b>Definition:</b> PxVec3.h:360</div></div>
<div class="ttc" id="group__foundation_html_gae776faf7f6d5b480bfff8c2d21b9c4ad"><div class="ttname"><a href="group__foundation.html#gae776faf7f6d5b480bfff8c2d21b9c4ad">operator*</a></div><div class="ttdeci">static PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 operator*(float f, const PxVec3 &amp;v)</div><div class="ttdef"><b>Definition:</b> PxVec3.h:384</div></div>
<div class="ttc" id="classPxVec3_html_a7b6757e30c48f606ca0c8a58e11a576c"><div class="ttname"><a href="classPxVec3.html#a7b6757e30c48f606ca0c8a58e11a576c">PxVec3::operator!=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const PxVec3 &amp;v) const</div><div class="ttdoc">returns true if the two vectors are not exactly equal. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:140</div></div>
<div class="ttc" id="group__foundation_html_ga8901e378c5ba8f305e8714d5758cd9dd"><div class="ttname"><a href="group__foundation.html#ga8901e378c5ba8f305e8714d5758cd9dd">PX_NORMALIZATION_EPSILON</a></div><div class="ttdeci">#define PX_NORMALIZATION_EPSILON</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:95</div></div>
<div class="ttc" id="classPxVec3_html_a672e12542fc6f752d21368493578af4e"><div class="ttname"><a href="classPxVec3.html#a672e12542fc6f752d21368493578af4e">PxVec3::PxVec3</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3()</div><div class="ttdoc">default constructor leaves data uninitialized. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:55</div></div>
<div class="ttc" id="classPxVec3_html_a50d67b162b99b904c3f362ad0415dbca"><div class="ttname"><a href="classPxVec3.html#a50d67b162b99b904c3f362ad0415dbca">PxVec3::z</a></div><div class="ttdeci">float z</div><div class="ttdef"><b>Definition:</b> PxVec3.h:381</div></div>
<div class="ttc" id="classPxVec3_html_a1b8491d9bd8784f27573b31927b730b2"><div class="ttname"><a href="classPxVec3.html#a1b8491d9bd8784f27573b31927b730b2">PxVec3::operator*=</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 &amp; operator*=(float f)</div><div class="ttdoc">scalar multiplication </div><div class="ttdef"><b>Definition:</b> PxVec3.h:254</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="group__foundation_html_ga6e444d58dbf1459261fadc9b79594f63"><div class="ttname"><a href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a></div><div class="ttdeci">#define PX_CUDA_CALLABLE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:460</div></div>
<div class="ttc" id="classPxVec3_html_af4b49e74946c63d292cd979fa216cd85"><div class="ttname"><a href="classPxVec3.html#af4b49e74946c63d292cd979fa216cd85">PxVec3::multiply</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 multiply(const PxVec3 &amp;a) const</div><div class="ttdoc">a[i] * b[i], for all i. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:336</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
<div class="ttc" id="classPxVec3_html_a31bd12c03deb66683fdf1b18fd27a0ff"><div class="ttname"><a href="classPxVec3.html#a31bd12c03deb66683fdf1b18fd27a0ff">PxVec3::operator-</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 operator-() const</div><div class="ttdoc">negation </div><div class="ttdef"><b>Definition:</b> PxVec3.h:191</div></div>
<div class="ttc" id="classPxVec3_html_a391194bca8291161c06254f4ac2b6ada"><div class="ttname"><a href="classPxVec3.html#a391194bca8291161c06254f4ac2b6ada">PxVec3::x</a></div><div class="ttdeci">float x</div><div class="ttdef"><b>Definition:</b> PxVec3.h:381</div></div>
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